Although it is extremely important, the follow-up phase is often
neglected. During this phase, everything is arranged that is necessary to bring
the project to a successful completion. Examples of activities in the follow-up
phase include writing handbooks, providing instruction and training for users,
setting up a help desk, maintaining the result, evaluating the project itself,
writing the project report, holding a party to celebrate the result that has
been achieved, transferring to the directors and dismantling the project team.
The central question in the follow-up phase concerns when and
where the project ends. Project leaders often joke among themselves that the
first ninety per cent of a project proceeds quickly and that the final ten per
cent can take years. The boundaries of the project should be considered in the
beginning of a project, so that the project can be closed in the follow-up
phase, once it has reached these boundaries.
It is sometimes unclear for those concerned whether the project
result is to be a prototype or a working product. This is particularly common
in innovative projects in which the outcome is not certain. Customers may
expect to receive a product, while the project team assumes that it is building
a prototype. Such situations are particularly likely to manifest themselves in
the follow-up phase.
Consider the case of a software project to test a very new
concept. There was some anxiety concerning whether any results would be
produced at all. The project eventually produced good results. The team
delivered a piece of software that worked well, at least within the testing
context. The customer, who did not know much about IT, thought that he had
received a working product. After all, it had worked on his office computer.
The software did indeed work, but when it was installed on the computers of
fifty employees, the prototype began to have problems, and it was sometimes
instable.
Although the programmers would have been able to repair the
software, they had no time, as they were already involved in the next project.
Furthermore, they had no interest in patching up something that they considered
a trial piece. Several months later, when Microsoft released its Service Pack 2
for Windows, the software completely stopped functioning. The customer was
angry that the ‘product’ once again did not work. Because the customer was
important, the project leader tried to persuade the programmers to make a few
repairs. The programmers were resistant, however, as repairing the bugs would
cause too much disruption in their new project. Furthermore, they perceived the
software as a prototype. Making it suitable for large-scale use would require
changing the entire architectural structure. They wondered if the stream of
complaints from the customer would
ever stop.
(this article which originally written by me when I was giving
lectures in my institute for the students of project management
certification will continue in parts on my blog)
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